.hack//Quarantine
- 0 Playing
- 360 Backlogs
- 6 Replays
- 0.8% Retired
- 73% Rating
- 134 Beat
Main Story
15½ Hours
Main + Sides
20½ Hours
Completionist
26½ Hours
All Styles
20 Hours
The fourth and final installment of a four-part serial role-player that simulates an online RPG experience, .hack//QUARANTINE finishes the story of a young player named Kite and reveals the origin of the data bug outbreak. Notable changes are much more difficult and smarter enemies in comparison to the last game, and the extra server. We have a way ...Read More
How long is .hack//Quarantine?
When focusing on the main objectives, .hack//Quarantine is about 15½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 26½ Hours to obtain 100% completion.
When focusing on the main objectives, .hack//Quarantine is about 15½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 26½ Hours to obtain 100% completion.
Platform:
PlayStation 2
PlayStation 2
Developer:
CyberConnect2
CyberConnect2
Publisher:
Bandai
Bandai
NA:
January 20th, 2004
January 20th, 2004
EU:
December 3rd, 2004
December 3rd, 2004
JP:
April 10th, 2003
April 10th, 2003
Updated:
21.5 Hours Ago
21.5 Hours Ago
Single-Player | Polled | Average | Median | Rushed | Leisure |
Main Story | 17 | 16h 34m | 14h 52m | 12h 36m | 22h 51m |
Main + Extras | 28 | 20h 32m | 20h 13m | 14h 58m | 25h 41m |
Completionist | 6 | 27h 33m | 25h | 24h 38m | 33h 8m |
All PlayStyles | 51 | 20h 2m | 20h | 14h 45m | 30h |
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Platform | Polled | Main | Main + | 100% | Fastest | Slowest |
Emulated | 7 | 16h 6m | 19h 16m | -- | 9h 40m | 23h 26m |
PlayStation 2 | 44 | 16h 40m | 20h 44m | 27h 33m | 9h 30m | 40h |
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