Donkey Kong Bananza
  • 576 Playing
  • 602 Backlogs
  • 8 Replays
  • 0.9% Retired
  • 89% Rating
  • 1.4K Beat
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jsj82684

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90%Nintendo Switch 2

32h Progress
great game!! its a must if you own the switch 2!! this game is challenging but easy enough to finish. make sure to collect bananas so you can level up DK. i explored and collected as many as i can, which helped.
Updated 14.5 Hours Ago
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GlitchJournal

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100%Nintendo Switch 2

31h 25m Played
Its like crack for your brain.
Oh, Banana!
Updated 19 Hours Ago
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DesparadoRabbito's Avatar'

70%Nintendo Switch 2

43h Played
With Donkey Kong 64 being my favorite game, i obviously had to play the first 3d donkey kong platformer in a while. I cant say it beats 64 as my favorite, but it is still a overall good title. Fully destroyable environments arent really anything new, but it is fun to just care a path out for yourself, and collecting all the gold and stuff is satisfying. I know people are saying the game is too easy, and even in the post game, i think this is true. However, although i do love challenging games, Im not that disappointed with the difficulty. Its still fun despite that, and i do think there is some challenge involved with trying to skip certain parts by using all your abilities and stuff. But whatever its not really a big deal. The gameplay is overall pretty fun, and i know that destroying things can get old, but it is still rather satisfying overall, so ill give them that. I dont care about the story cause this is just some nintendo platformer, but i do like the new antagonists, and how K rool and the kremlings showed up as the final boss and it made sense. Its kind of annoying how people are wondering who this game is made for because its not that difficult and the destruction can get old, but like its still an enjoyable experience, so just from that perspective, i think complaining about it is stupid. I think the one point they do have is the price of the game, which is understandable. Besides that, nintendo made an overall good game. Oh yea DKs new design. I like how expressive he is, but i do miss the edge that he used to have. Its not really a design thing, but more of how he acts. Cause hes kind of just a stupid ape who likes bananas, and while he was always like that, i think they turned it up for this game. Still i do like the new donkey kong. If they made him a little edgier, like he was angry more often or something instead of appearing stupid, then it would be great. Its weird how he does look like hes the dumbest one despite other monkeys being around. Whatever. The game is good. I like it. I recommend it, but if you are broke i guess dont get it or just borrow it from someone i guess.
Updated 2 Days Ago
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xdg000

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90%Nintendo Switch 2

25h Played
Great game with an innovative gameplay and a really nice story. Full of nostalgia!
Updated 2.5 Days Ago
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josheast99's Avatar'

75%Nintendo Switch 2

10h Played
[SPOILER][/SPOILER] Amazingly polished, runs very well and nicely highlights what the switch 2 is capable of. The destructible environments are impressive and fun to destroy, Pauline is fun and the story is cute but I just don't find myself really excited to pick it up after I put it down. The whole game is too easy and the sonar mechanic makes the level design almost an afterthought when I find myself tunneling straight to the bananas. That's somewhat on my play style but it feels like the game pushes you into it. I bought it expecting another masterpiece like Odyssey but really this is just a well polished, pretty good game. Very fun and worth playing but personally it feels like a game I'd play during periods where there's nothing more interesting.

After beating: got much better in the second half, especially the last 2 or 3 levels. The creativity and storytelling both improved a ton. I'm not sure why this happened, I've never experienced this before in a game.The final boss fight was incredibly tense and the final part of it had one of my favorite visual boss designs ever. While it starts slow and has some fundamental problems, imo it feels like a solid 75%
Updated 3.5 Days Ago
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Connor_

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100%Nintendo Switch 2

20h Played
I really, really, really liked this game a lot. I really enjoyed Mario odyssey, so coming into this game, I was expecting similar vibes and experience overall.

Gameplay is solid, building off of odyssey's movement with a higher skill ceiling and more options with the Bananza transformations.

The relationship between DK and Pauline is super fucking cute. I was dreading Pauline thinking she was going to be annoying, but I was pleasantly surprised with how good her performance was! DK is fucking cute and his new design is adorable.

Void company has a lot of character and Void Kong himself is so funny and well animated, I hope he returns in future games and crossovers.

This game made me smile a lot and feel a lot of genuine joy through both gameplay and it's cute tone/story. I really, really like this game a lot.
Updated 4 Days Ago
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OnlyOneHere

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5%Nintendo Switch 2

•▪︎■●{Real Score: 0/10}●■▪︎•

This game is a huge steaming pile of garbage. The greedy developers are charging $70 for an indie quality game. When I pay $70, I expect top-notch AAA quality. That is exactly what this game lacks. The graphics are a joke. It literally looks like a mobile game. This whole "art style" stuff is just an excuse for developers to be cheap and lazy. The physics are beyond horrible. The textures make me want to puke. The rocks have too many visible triangles with awful textures, it looks like it was taken straight from a GameCube game. The shadows are poorly pixelated and they flicker a lot. Donkey King makes too many cringeworthy faces. Speaking of which, that part where Donkey Kong does a drumbeat with an angry face made me cringe so hard. The drumbeat made me cringe even harder after Pauline screams DK into the microphone. Before all that, Pauline said she can't sing. Yeah, no kidding. What the hell is that gibberish nonsense? Is it Chinese, Japanese, or some kind of backmasking shenanigans? Whatever it is, it's cringeworthy and it's bullcrap that I have to put up with that nonsense everytime I use the transformations.

The gameplay is boring and repetitive. All you do is dig stuff, it's a mining simulator. I can't go through steel platforms, but the enemies can magically clip through them. The levels are poorly designed, all the lazy developers did was randomly spawn enemies and called it a day. Ever since 2018, I've noticed that nearly every full-priced game suffers from lazy level design. Developers used to come up with creative levels, moments, scenarios, and consciously place enemies. But nowadays, they're like "just place some bad guys anywhere in the map, who cares about level design." And I'm also sick of this "do it your way" bullcrap. It is not my job to make the game fun, that is your job, you lazy devs. The animations are trash, it's worse than Skull Island Kong. The running animations look like they have 4 frames in total, and 2 when smashing things. And I know this is a kid's game, but Nintendo got to stop treating us like we're 3 years old with this Elephant/Zebra Ms Rachel nonsense.

The only thing that is somewhat impressive from a technical standpoint is the ability to destroy nearly anything. In GOWR for example, you can "yank out" chunks of the ground and use it as a throwable boulder during Kratos' special ability thingy, but the surface magically remains in pristine condition (God, that looks so stupid). Whereas in this game, you can actually excavate the terrain when doing that. But will I give the developers credit for that? Well, this isn't the first game to make destructible environments to this degree, just look at what Red Faction accomplished on PS2 hardware. And it's not really that impressive. Why? The same reason why none of us are impressed by Minecraft's fully destructible environments. It's easy to do stuff like that when the graphics are a laughing stock. Furthermore, rock deformation is the easiest form of destruction. Besides, it's quality over quantity. I would much rather have physics-based destruction like in Red Faction: Guerrilla than making all the rocky terrain destructible. In this game, you can destroy the lower portions of a mountain and leave the upper remains magically floating in the air. That's cheap and lazy, and therefore I refuse to give them credit.

The multiplayer is the laziest form of multiplayer imaginable, and that's co-op for the campaign. To makes matters worse, it's not even a true co-op experience. All the second player does is throw stuff. Are you freaking kidding me? It's the same garbage as Pikmin 4. That's another reason why I'm not that impressed with the almost fully destructible environments. It's easy for these lazy developers to pull that off when there's no true multiplayer. Imagine if they were tasked to do that with two separate Donkey Kongs, each on different screens? These lazy devs would've tapped out to that multiplayer immediately. Even if they did achieve a true co-op experience, that's not good enough for me. I prefer exclusive content for the co-op. And at the insane price of $70, I demand online PvP multiplayer with matchmaking. Just think of all the cool outcomes you could get in this game through a PvP experience. Hell I might've actually had fun with those destruction mechanics if it had online PvP, but the developers were too cheap and lazy for that. I don't recommend this game at all.

P.S. My way or the highway.
Updated 4 Days Ago
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Monoblue's Avatar'

95%Nintendo Switch 2

45h Played
Je me dirige vers le 100%, pour le moment c'est un énorme absolu banger et le final est absolument cinéma
Updated 4.5 Days Ago
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Hirok

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90%Nintendo Switch 2

60h Played
Au départ on se sent quand même plus sur un dérivé de Mario. Et petit a petit on se retrouve avec l'univers DK. Surtout la fin. On est pas sur les sensations de DK64 et encore moins sur les Country. Mais ça se fait agréablement tout du long surtout le 103%.
Updated 4.5 Days Ago
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TheEngineer

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95%Nintendo Switch 2

33h Progress
Increíble y casi perfecto.
Updated 4.5 Days Ago
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SuperMK's Avatar'

90%Nintendo Switch 2

17h 20m Played
An outstanding experience, a privilege to live in the same time as this game. 92%
Updated 5 Days Ago
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Brooksiebear19

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90%Nintendo Switch 2

33h 34m Played
A really fun Mario Odyssey 2! The movement feels really great and it has a lot more content than I expected. Personally, I got all the bananas in a sublevel before moving onto the next one (which I didn’t do in Mario Odyssey) which I felt compelled to do with the abilities being tied to the amount of bananas gathered. This lead me to really easily 100% the game afterwards. With my only grievance really being the frustrating but not very fun post game “rehearsals” and having to grind for 120k gold to get all the bananas. This is in addition, for the 3rd ending, to get all the discs which drop randomly. I had unlocked the Diva Dress costume from an amiibo because I thought it looked cute (and Pauline gets shoes) but it gives more discs which made there barely any grind left at the end for me. I assume the game would’ve required even more grind had I not had the amiibo which is a little disappointing. Overall: very fun, lots of fun movement abilities that slowly ramps up in difficulty to become genuinely difficult. Serving as a great homage to both Mario Odyssey and Donkey Kong’s previous games.
Updated 6 Days Ago
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justinrp

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100%Nintendo Switch 2

28h Played
One of the best 3d platformers I have ever played. I might actually put it at the top. Very polished game, smooth animations, music, level design, tight controls, ect. are all fantastic.
Updated 1 Week Ago
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RyanCoolBoi

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100%Nintendo Switch 2

23h 10m Progress
THIS IS HONESTLY A GOATED GAME! AFTER BEATING THE (TRUE TRUE) FINAL BOSS, I WAS SOOOOOOOOOO HYPED SINCE IT TOOK ME 2 DAYS TO BEAT HIM. AND NOW I"M PLAY THE PROLOUGE. AT FIRST I THOUGHT THIS GAME WOULD BE LIKE A B- GAME, BUT AFTER PLAYING IT....... IT"S FRICKING AMAZING! WOULD RECCOMEND FOR ANY DONKEY KONG/MARIO FANS!
Updated 1 Week Ago
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carloscharx

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100%Nintendo Switch 2

60h 10m Played
Incredible game. Some fps drops on big battles, nothing serious.
Updated 1 Week Ago
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SageLeaf

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95%Nintendo Switch 2

Excellent! Wish the DLC wasn’t paid. Most fun I’ve had though with an action platforming game in a long time. It’s just a joy to play, to run around and find secrets everywhere. Some clever level designs.
Updated 1 Week Ago
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Marow

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85%Nintendo Switch 2

Punching shit never became unfun.
Updated 1 Week Ago
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Camillees

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80%Nintendo Switch 2

35h Played
Fun, but gets a little stale later on. The whole ending sequence was peak tho.
Updated 1 Week Ago
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Haruto456

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100%Nintendo Switch 2

Incredible
Updated 1 Week Ago
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leonel_1511

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90%Nintendo Switch 2

35h Played
9/10
Updated 1.5 Weeks Ago
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wot0wawi's Avatar'

85%Nintendo Switch 2

21h Played
****1/4
I thought that the game was a little bit longer than it should. I really wasn't a fan of some boss fights... I just wasn't having a good time at the last boss / stage.

To me, the real fun of this game is exploring the layers, collecting stuff and clearing the challenges. Art direction is was an interesting departure from the usual Mario fluff, soundtrack had some bangers from different genres, and Pauline's voice acting was good (I tried English and Latin American Spanish and both did a great job).

I might go back and do the elder challenges but I will mark it as complete for now.
Updated 2 Weeks Ago
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Serwito

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90%Nintendo Switch 2

Jugar Donkey Kong Bananza es experimentar una revolución no solo de una saga, sino de una forma de comunicarse con los entornos dentro del mundo del videojuego. Ya solo por eso, el juego merece ser de obligada experiencia para todo aquel que ame el género de las plataformas.
Puntos negativos:

- Las batallas contra jefes son, de lejos, lo peor del juego.
- Conseguir las Gemas de Bananas no es algo memorable en absoluto, algo que añoro de Mario 64 y Sunshine,
- La BSO tiene sus grandes temas, pero los escenarios no se benefician de la gran banda sonora que recuerdo de otros Donkey Kong y más recientemente Tropical Freeze
- Los efectos de sonido pueden resultar molestos y no hay manera de reducirlos como en otros videojuegos.
- Los puzzles y los retos son inexistentes y los portales que te llevan a esos "santuarios" se podrían haber aprovechado como retos adicionales.
- La conexión entre los estratos se realiza a través de un túnel que podría haberse aprovechado como un minijuego muy interesante.
- La supuesta conexión entre los estratos no es creíble y es muy parecida a los "cuadros" de Mario 64. No se logra conseguir una verdadera sensación de que estás "descendiendo".

Como puntos positivos:
- Extrema originalidad
- La historia detrás del juego está muy bien construida.
- La esperanza de que tendremos un Donkey Kong Bananza 2 que sin lugar a dudas mejorará muchos aspectos como así lo hicieron Sunshine, Majoras Mask o Mario Galaxy 2.

En resumen, tenemos MUCHAS razones por las cuales Donkey Kong Bananza es un videojuego imperfecto con grandes problemas. Es más original que Mario Odyssey y menos perfecto. Sin embargo eso no quiere decir que sea un videojuego revolucionario y fundacional dentro del género de las plataformas.

Recomendaciones:
La forma de jugar puede resultar extenuante tanto por los golpes como por la colección de bananas. Así que, dado que cada Estrato se divide a su vez en distintos Subniveles, recomiendo mucho limitar las sesiones de juegos y no avanzar la historia principal por la fuerza. Jugar una parte de cada nivel en cada sesión ayudará a disfrutar mejor de ésta "revolución Donkey Kong"

Añadido: escuchando la música me doy cuenta de que está bastante infravalorada precisamente por la cantidad de ruido que nosotros como jugadores hacemos dentro del juego.
Updated 2 Weeks Ago
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Lua

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90%Nintendo Switch 2

55h Played
GOTY un peu non ?
La team Odyssey rempile en ayant tout comblé les défauts de leur premier titre et en peaufinant le gameplay global tout en lui donnent une nouvelle dimension avec DK. Jouissif et hyper satisfaisant.
Dommage que le DLC soit abusé niveau prix, et pauvre en contenu.
Updated 2 Weeks Ago
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Hendo_N9ne

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90%Nintendo Switch 2

95h Played
Very good game
Updated 2 Weeks Ago
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9dbc9

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90%Nintendo Switch 2

30h Played
Bananza has an exceptionally strong gameplay loop. You would think that just going around smashing things would lead to a very hollow experience, but this is really not the case, Nintendo has snuck in enough creativity in its levels that it is extremely engaging. The traversal options feel great, and the loop of roaming around, smacking the ground and discovering new banandium gems off in the distance never got old. Very good level design and music as well. The story was a bit nonsensical as usual, but definitely has its moments. The bananza forms were engaging to use.

My biggest issues with the game was with the camera, which semi-frequently got in the way, particularly when smashing underground, and it difficulty - bosses were just too easy. The bananza meter was also not balanced very well, towards the later half of the game, you could mostly have the bananzas on at every combat situation, which takes out some of the strategy of when to deploy it.

Still very much a game that's well worth playing.
Updated 2 Weeks Ago
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hadriel89

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85%Nintendo Switch 2

21h Played
Really enjoyable and easily my favorite DK game that I've played. This is the flagship game of the Switch 2 for now and it is worthy of being recognized as a quality game that could be comparable to the likes of Mario Odyssey. The mechanics are fantastic and level design is incredible. The game started to drag a little bit towards the end, but the final act is an absolute blast and picks the pace right back up. The game does an incredible job of slowly introducing new mechanics and testing you to push those. It's not a difficult game, but it's just challenging enough to be very enjoyable. Highly recommended
Updated 2 Weeks Ago
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AetherX's Avatar'

80%Nintendo Switch 2

50h Played
Nice game, and really well done. But it’s more of an action game, than a platform game like Mario Odyssey from the same team.
I did not do the endgame content and the DLC, cause it’s kinda repetitive, and don’t use my brain enough.
Updated 2.5 Weeks Ago
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idorado4

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85%Nintendo Switch 2

49h 49m Played
Crear un juego en base a la mecánica de destruir terreno y que eso sea súper agradable.
Updated 2.5 Weeks Ago
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Sh1FT

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80%Nintendo Switch 2

52h 40m Played
Full review to follow...
Updated 2.5 Weeks Ago
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MrObvious

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85%Nintendo Switch 2

12h Played
Fun, but not much incentive to find bananas
Updated 2.5 Weeks Ago
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pmorin131's Avatar'

80%Nintendo Switch 2

20h Played
This is a fun game. I would recommend it for the novelty of the deformable world alone. There are a few major shortcomings around difficulty.

LIKED

Feels great to play. Movement is responsive, powerful, and fun to use. Smashing things is very satisfying, and being able to smash almost anything does feel like an innovation.

The worlds have a lot of style and feel different from one another. Some ideas were more traditional (snow and jungle come to mind) but a few really came out of left field (theme park, landfill, racing). The scale of this game is also commendable. I thought I had beat the game several times before the actual ending, but not in a bad way. The twists were surprising and felt earned.

The soundtrack is great.

DIDN'T LIKE

The low difficulty invalidated the external motivation to collect bananas. I really liked the idea to give passive points, but the things that felt powerful and fun were provided by the base bananzas and the passive tree served mainly as QOL or stat upgrades. That can work, but with the game being so easy, QOL and stat boosts were entirely unnecessary. Case in point, the difficulty spikes with the last two bosses, and this is the only point where I appreciated having my upgrades. I ended up collecting ~400 bananas by the end of the game, but that was solely because (i) there were so many of them that they were largely impossible to miss and (ii) smashing things was fun. Though neither of those reasons are bad.

Story was as good as can be expected. Has its cornball Disney-esque moments. Don't expect anything crazy here.
Updated 3.5 Weeks Ago
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Caphral

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90%Nintendo Switch 2

It is really cool that Nintendo is still able to do stuff that nobody else can in a age where more games are being made than ever. Sure, there are still some distinctly Nintendo frustrations found here, but there is nobody else that could have made destroying shit as a game mechanic this fun.

The real surprising standout here though is the characterization of Pauline and DK. I'm literally not sure that any "Mario-adjacent" game has ever had better characters - which by itself is something really admirable. If I was closer to the bottom of the target age-bracket, I could definitely see a character like Pauline here being a pretty big deal.

Overall great game - Nintendo can do all the frustrating stuff they want, but if they keep making gems like this, people will *always* come back.

9/10
Game #41 of 2025, September 8th
Updated 3.5 Weeks Ago
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Tekno560

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90%Nintendo Switch 2

14h 4m Played
Had some slow moments but was always really fun, and the ending 2~ hours is one the best out of any game I've played disregarding story based games.
Updated 3.5 Weeks Ago
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teabell

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85%Nintendo Switch 2

30h Progress
Probably one of the best 3D platformers I've ever played. I vastly prefer this game over Odyssey. The smashing is very satisfying and digging through the ground to find treasure is awesome. The combat is very creative. My main gripe is the story, which is kind of weird, but it's obvious that it's meant to be secondary, it's gameplay first over everything else. There are many performance issues in some heavier scenarios but it never really bothered me. I'm still not sold on having full voice acting in Mario games going forward but I liked Pauline's performance and thought the relationship between her and DK was cute.
Updated 4 Weeks Ago
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F2SJohn

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85%Nintendo Switch 2

35h 30m Played
10 09 25 inclus
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Nemesis88

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90%Nintendo Switch 2

25h Played
The smash mechanic was nailed and there’s a welcome Odyssey vibe throughout.

The Bananza transformations are great. Despite being designed for specific situations, they can also be used creatively to cheese situations, or just for laughs.

The difficulty is odd. 99% of the game is incredibly easy, followed by a final boss that is uncharacteristically difficult, clumsy and lacking checkpoints. Given it’s a family game, it’s poor design to leave people treading water for 10 minutes, only to die and have to start again because they walked backwards into an almost invisible floating piece of damaging terrain.

While I’m not a fan of DK's goofy redesign or the aesthetic as a whole, this is a great game and clearly a labour of love. The campaign is heavily padded but the intuitive and fun exploration keeps it enticing. Post-campaign acts as a “new game plus” so there’s plenty to do if enjoy the core gameplay.
Updated 4 Weeks Ago
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beardalaxy

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95%Nintendo Switch 2

31h 33m Played
Where to start? This game was incredible! I ended the game with just over 500 of the 777 bananas to collect. There were plenty of them that were just "dig terrain, find banana" but the majority were found in bonus levels or in the main world with unique challenges. There were a lot of those challenges that repeated a similar theme, such as "collect all the puzzle pieces" but they all had their own twists to help them feel like they belonged in the current level you were playing or for a specific transformation.

Speaking of the transformations, they were all super unique and really fun! Definitely weird seeing Donkey Kong turn into all these Sub-Saharan animals, but they all had abilities that completely transformed the way you play the game. The only real exception to that was the Kong transformation, which is basically just "DK but stronger." That one being so simple is a great introduction to the transformations, though, and it is one I found myself using the most often because of how it compliments the game's main gameplay loop.

Which is, of course, terrain destruction and manipulation. This is a platformer through and through, and most of the other transformations certainly compliment that aspect, but Kong and one other one play into the terrain stuff perfectly. It is way more fun than I thought it would be to blast your way through terrain, especially because a lot of it isn't just for show... all of the different terrain types have different properties that will interact with other terrain types and various other gadgets/gizmos differently. They get really creative with the terrain in the later levels, too!

The amazing thing about this game as opposed to, admittedly, a lot of other Nintendo titles is that every single collectible is meaningful. You aren't just collecting things to collect them. It's really FUN to collect them, which certainly helps push you to always be on the hunt for more (and that hunt is extremely well paced, too!), you are collecting things because they meaningfully play into the game's "economy."

Banana gems give you skill points, which let you unlock more things that DK can do with and without the Bananza transformations. Banana chips can be accumulated and then traded for banana gems. Each level (called layers) have their own unique fossils, and you can use those fossils to unlock new outfits and accessories which also give you extra benefits. The last collectible is gold, which you can use to buy things like power-ups, unlock shortcuts, and open up little safehouses where you can sleep and get some temporary bonus hearts depending on how many safehouses you have on a layer.

When you're sleeping in those safehouses, Pauline will wake up DK and have a little bit of cute dialogue. I always found what she had to say pretty charming. Pauline is a fantastic addition to the game and a super adorable companion character. It's great to see moments where DK cares about her almost as much as he cares about bananas! Really though, I loved both characters, they were super charming throughout the whole game, as was pretty much the whole cast!

The story is simple and sweet. Nothing too crazy, but it didn't really need to be anything crazy. I still don't know exactly where on the "timeline" it is supposed to be... it kind of hints at it being both pre and post Odyssey so I'm not really certain. To be honest, I don't really care though! Unlike Zelda, the story of Mario and Donkey Kong has never been something I think the vast majority of people have cared much about, including myself. As long as it is serviceable to get you from point A to point B, it's good enough! It even has a little bit of a post-game story that is a lot more simple, but fun nonetheless.

There are a couple of weak spots for the game that prevent it from getting a perfect score for me. For one, the frame rate is at a solid 60 FPS most of the time but usually drops whenever lots of voxels are being spawned in or destroyed at a quick rate. It wasn't anything that harmed my enjoyment of the game, but it was certainly noticeable. The second thing is that, by and large, the game is extremely easy. There are challenging moments to be had, namely the final boss fight and some of the post-game challenges, but I only had one game over and it was during that final boss fight. I think the difficulty was tuned mostly for a general audience because that's the kind of audience that is playing the game, but there does exist an easier difficulty so I was expecting at least some resistance.

Overall, I expect this game to win some Game of the Year awards and maybe even a couple soundtrack ones as well. It is heaps and bounds better than Mario Kart World, and I can only imagine MKW is priced the way it is and was the launch title for the Switch 2 solely because MK8DX is Nintendo's highest selling game of all time.
Updated 1 Month Ago
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Beantownburke

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100%Nintendo Switch 2

44h 40m Played
Donkey Kong Oddysey!
Updated 1 Month Ago
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100%Nintendo Switch 2

17h 30m Played
403/1000 Banandium Gems
Updated 1 Month Ago
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raffa85

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90%Nintendo Switch 2

28h Played
It's so fun to destroy and dig the scenarios looking for bananas, like a ''Hulk monkey''. Even though the whole design structure reminds somewhat Mario Odyssey, this mechanic gives it a breath of fresh air. Also, everything looks so playful, inventive and is full of fan service, moving from the arcade era, through the Country games and even referencing the controversial DK64. I had a amazing time with DK Bananza, but going after all the collectibles can be a bit exhausting and the OST was not at the same level as the old Country games.
Updated 1 Month Ago
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SpongeNoob24

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95%Nintendo Switch 2

16h 30m Played
Nintendo cooked hard with this one. It’s basically Mario odyssey which is already an excellent game except now you can break shit and it’s really awesome. Pauline is adorable in this and I love the sully and boo dynamic that her and DK have. The ending sequence was unfathomably peak and I shed real man tears by the end. This game is just so FUN you should play it
Updated 1 Month Ago
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BornLiLTroy31

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55%Nintendo Switch 2

9h 35m Progress
This may be the first time a game the general public loves that just doesn’t click with me. You just smash everything and get collectibles that don’t really do anything because the game is so easy you don’t need any upgrades. This felt more like a tech demo than a game.
Updated 1 Month Ago
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Thanreson's Avatar'

85%Nintendo Switch 2

40h Played
DK Banana is a great game. I have a few complaints but some are more valid that others.

I collected every Banana in the game prior to finish it but
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ashmallow

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80%Nintendo Switch 2

35h Played
This is a very fun game and one of its own kind. I can see a lot of Mario Odyssey there but obviously I wasn’t able to smash around there.

I spent way longer than I thought exploring the landscape and looking for collectibles. The map design is great and so easy to navigate around. It did become repetitive - in the final layers where the main skills are fully levelled and there’s no short of gold I just rushed through the storyline.

The story itself is indeed very simple, I didn’t need to watch the full story to know the storyline. 80% boss fights and mini fights are incredibly easy, which is fair for the genre I guess.

Overall it’s a great game however I don’t see myself digging into the postgame stuff or replaying it.
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Anachroneo

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80%Nintendo Switch 2

STRONG 8/10

I find it very difficult to summarize how I feel about DK Bananza. There were several moments when I felt like giving it a 9/10 or even a 10/10, but in the end, too many minor issues added up, preventing me from enjoying the game as much as I had hoped.

Most aspects of this game deserve massive praise. It has so many cool ideas and looks incredible visually. Very rarely do games get this creative these days. Everything is so charming and beautifully realized. I expected Pauline to get on my nerves after a while, but she ended up being a very endearing character.

My biggest issue lies with the gameplay and level design. Almost the entire game centers around the digging mechanic. Unfortunately, this got old for me fairly quickly, resulting in me liking but not loving most of the moment-to-moment gameplay. A lot of it felt like I was just mashing buttons rather than actually doing skillful platforming or combat.

The levels are very chaotic and extremely vast. I felt like they really went overboard with the scope of the game. Throughout the entire game, I felt overwhelmed and had a sense of FOMO. Fortunately, I didn’t experience any nausea like some have reported, though I did feel disoriented several times due to the way the camera works and how chaotic things can get on screen.

Despite this, there are several sections that I found myself enjoying greatly. All bosses, for example, were refreshingly original, albeit laughably easy most of the time.

On a technical level, this game feels like black magic with how stable and bug-free it is. There were only a few major frame drops during bosses when things got very busy on screen.

Overall, a really, really great game. Most of my issues with it come down to personal preference. I can absolutely see why this is a 10/10 and GOTY contender for so many people.
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NLO

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70%Nintendo Switch 2

40h Played
Jeu ok mais ne vaut pas 70 euros.
On s'ennuie assez rapidement dessus.
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Sablen

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90%Nintendo Switch 2

25h Played
You smash stuff as a big monkey, but there’s more to it than that.

The animations made every input feel snappy and cathartic, the bosses were fun, and the levels had unique theming.

For variety, there were new, well polished mechanics being added even up to the last level.

The skill tree felt meaningful and allowed me to customize how hard I wanted the game to be.

Collectibles felt worth collecting/they unlocked stuff like clothing and upgrades.

Despite the entire game being about smashing stuff, they didn’t drop into the pitfall so many other destructible environment games fall into where the level design disappears as you smash said stuff. They limited your smashing to let the fun level design work, but didn’t limit you so much that it got in the way of smashing stuff. The limits weren’t just in the form of unbreakable terrain either. They put different types of terrain, some of which damages you, some slows you down. Gaps and pitfalls. Enemy placement. Spikes. Everything was carefully crafted to let you smash stuff in the most fun way possible and I love it for that.

The game is very completion friendly since collectibles can be tracked, and optional maps exist, so you don’t need to use a guide for the really tricky ones. It’s a great game to unwind to.
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