The Legend of Heroes: Trails in the Sky
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  • 5.1K Backlogs
  • 69 Replays
  • 2.8% Retired
  • 84% Rating
  • 2.8K Beat
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mearz

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100%PC

the first jrpg i played this story is so unmatched
Updated 3.5 Days Ago
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DarkRepulsor09

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70%PC

52h 42m Played
A modest but remarkable beginning to an amazing franchise. Since the game has a huge cult following due to the popularity of recent games (Trails of Cold Steel), I must admit that I had much higher expectations for it. However, perhaps as a result of its outdated visuals, mediocre plot, and old age, it came across as quite bland. Nevertheless, after I finished the game, I wasn't let down in any way. Actually, I enjoyed playing it, and I'm eager to see what the upcoming releases will provide.
Updated 1 Week Ago
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1u5eY

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85%PC

116h 43m Progress
Great game, but super slow until around the 30 hours roughly. I quit 3 times, and beat on my fourth attempt by completely immersing myself into the game, talking to everyone and reading everything. I also didnt play any other game while play this to minimize distraction.

Doing so, made the game a lot more interesting and I ended up enjoying it significantly more. The story really took off around half way through the game. The last 30 minutes of the game make glad I played it, and bumped the score up 10%. The ending was easily the best part of the game and got me excited for SC.

Im so glad I played this game.
Updated 1.5 Weeks Ago
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hatorishiro

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80%PlayStation Vita

59h 12m Progress
通关时间60小时11分钟,终章打了16小时。
剧情很精彩,每个章节都有意想不到的展开,而且不少人物都有自己的弧光,玩起来很享受。
(但是一些很重要的剧情我都被提前剧透了!真的好不甘心,体验至少降低一半。)
迷宫一开始还算亲切,越往后越刁难人。后期故意不让看地图很折磨我这种方向感极差的路痴。我在不知道第几次转回原地后放弃了自己探索,找了个攻略看地图,才总算能够继续推进下去。
支线我不是很喜欢,它跟主线几乎是完全割裂的,有些甚至要不远万里跑到支线专用地图。而且任务都有完成期限,所以它会不断地打碎完整的剧情体验,让人时不时脱离主线去做几个小时支线,老实说这部分对于想沉浸式体验主线剧情的我来说是很大的缺点。支线如果是很快就能完成的东西倒是还好,但每一章的支线份量都很足,要花费很长时间去打专门的迷宫,这就把我的主线体验给硬生生截断了。
任务完成期限有些设置得过短也是一个问题。制作组故意在一个非常短的期间内设置了两个支线任务,并且如果玩家按照主线走的话压根不会注意到这两个任务的出现。只有做出突然脱离主线绕远路这种反常的行为才有可能发现……这里完全就是恶意了。当我回去看任务告示,发现上面写了两个红通通的“过期”,并且永久在我的手册上打了红色的❌时真的是晴天霹雳。
书本收集基本上可以算是支线的毛病它都有。支线和书本收集都要做的话就会跟我一样花大量时间在绕路,还要时不时胆战心惊地查一下自己有没有漏掉什么限时或者隐藏的要素。
顺便说一下小说最后一本的获取途径我很不喜欢。
音乐方面没有什么感触。我第一次知道“星之所在”是某个steam好友叫这个名字。打了空轨才知道原来是歌名……不过也就仅限于此了。可能是本作的音乐并不在我的好球区吧。
除了剧情以外我第二喜欢的应该就是魔法的选配了吧……这种系统以前没有玩过,还挺新鲜的。(但是有些人的盘好难配啊!没几个孔是连着的!)
最后说一句クローゼ好可爱啊,我永远喜欢皆口裕子!
Updated 3.5 Weeks Ago
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Cobly

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85%PC

59h 30m Played
If it wasn’t for this game’s vibes, characters, music, art, and gameplay all being so good, and the insane cliffhanger ending, I would have never continued the Trails series. This is the perfect and true starting point to get into Trails. Please don’t listen to Cold Steel nerds and play this first, it surprisingly doesn’t feel dated at all and is totally worth it.
Updated 1 Month Ago
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alexanderyw

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85%PC

69h Played
Great start to an incredible story! Really enjoyed the narrative but get bogged down by the slow combat at times.
Updated 1 Month Ago
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Private

Vahn65's Avatar'

95%PC

201h 50m ProgressReplay
The beginning of Falcom’s legendary saga and, for many, the gold standard of “slow-burn” RPG storytelling. What starts as a lighthearted journey with Estelle and Joshua develops into one of the most grounded, charming, and emotionally resonant adventures in the genre. FC’s strength lies in its characters and worldbuilding every NPC has a story, every town feels alive, and Estelle’s growth is both relatable and inspiring. While the pacing is deliberately slow and the ending cliffhanger is infamous, the payoff in SC makes it essential. Gameplay-wise, it’s a traditional turn-based JRPG with orbment customization that adds strategic depth.

Verdict: A near-perfect RPG introduction heartfelt, charming, and unforgettable. My favorite of the trilogy for good reason.
Updated 1 Month Ago
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lunaofthemoon

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70%PlayStation Portable

50h 20m Played
Decent game but a little creepyhorny
Updated 3 Months Ago
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Private

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50%PC

5h Progress
Enjoy the story, but just can't get past the combat.
Updated 3 Months Ago
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Party_Joey

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90%PC

40h 38m Played
This game was really good. The fantastic battle system, world, characters, and music all come together here to give an amazing experience that I hope will be indicative of the rest of the series. I've seen a lot of talk about how Trails in the Sky FC is more of a prologue to the rest of the series, and that just makes me even more excited for it considering how good this one was already. My only complaints are that some of the enemies in the final dungeon specifically took way too long to beat and were very frustrating, and that the tutorials were extremely text heavy, though it's understandable due to how much information they needed to convey.
Updated 3.5 Months Ago
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felixthecatx

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100%PC

66h Played
I loved this game, even though there is a ton of dialogue.

+ Game Design is almost flawless. The embodiment of QoL.
+ Story - Somehow Falcom was able to strike a balance in tone between Grandia & Xenogears. Amazing writing
+ Music was great and fit the tone for the most part (I did get really tired of the Ruan song tho)
+ Loved the way this game handles side quests!! You're not overloaded and there are good rewards
+ Excellent localization

I think what stands out is that this game is first and foremost trying to tell a story, and it doesn't let the game play detract or get in the way of that IMO. And not only that but the story has amazing writing to back it up.
Updated 3.5 Months Ago
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firehydrant719's Avatar'

80%PC

54h 48m Played
Numbers shilled the fuck outta this and even gifted me a copy to play. I tried it twice and didn't end up getting very far at all (like Rolent sewers), mostly because orbments and quartz scared the fuck outta me. I finally gave it a true try and I kinda fell in love. The combat was really fun to learn, orbments was easier than I thought once I figured it out. The bracer requests were fun and gave life to the NPCs in ways that other games don't really do, since you interact with them later and they remember you, it's not really hit it then quit it. I tried going for 100% requests but missed one in Ruan I think, then missed a few more later.

Characters were great, very lively and lots of personality. Estelle amazing, Josette had me lookin like a fool in a man's shoes when she came in with the Jenis uniform on. I was like "this boring bitch please don't be a party member", then she became Shadow Estelle. Joshua gave Killua vibes from the beginning. Kloe was sick with the princess jebait, Olivier was fun. So many good characters.

Prologue was slow, it really picked up in Bose with airship bandits and Cassius leaving. Story was interesting enough for me to stay engaged the whole time. I was eager to learn what would happen next. Definitely gonna play the second chapter soon, probably after Chrono Trigger. 8/10, clean series, excited to play the rest.
Updated 4 Months Ago
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acrololaznog

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90%PC

bellísimo juego dios mío
manera de disfrutarlo
la historia no es nada del otro mundo pero sí está muy concisa y efectiva
lo personajes también tienen mucho encanto
la ambientación, la música, los diseños, todo muy bien ejecutado para mi gusto y guarda esa nostalgia de los 2000s que me gusta jiji
Updated 5 Months Ago
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Drizzy

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90%PC

57h 26m Played
Bit of a slow start but wow does this game get cooking! Gameplay is pretty good, story is excellent. Highly recommend, probably going to start the second game next!
Updated 5.5 Months Ago
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minescope08

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100%PC

97h 20m Played
Bruh ;_;. Basically Tears of Vermillion but better in every way and I loved ToV
Updated 6 Months Ago
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smmac41

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90%PC

48h 54m Played
09/10 Story
09/10 Level Design
09/10 Characters
09/10 Gameplay
09/10 Graphics
09/10 Music/Sound

Battle System 09/10

Difficulty MEDIUM

Overall 93%
Updated 6.5 Months Ago
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Attomsk

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95%PC

67h 15m Played
It's a great entry in the series, really fun characters and the story, even though feeling like a lot of "set up" it's really cool. My only negative as always it's how slow the game feels sometimes, but it's a normal thing for me with the Trails games.
Updated 6.5 Months Ago
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Xias12

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85%PC

43h 5m Played
In game Time : 65:25:30
Updated 6.5 Months Ago
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Veriamo

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70%PlayStation Portable

36h 13m Played
Trails in the Sky: FC, being the prologue to the infamously slow-burn series, is even more slow-burn itself. It's a slow, cozy journey, that takes its time introducing characters and the world. The story doesn't get too large-scale, and all these sidequests, unlike in many other JRPGs, make perfect sense, being your heroes' actual job. Everything in the game, from music, to dialogue, to even combat, will endear its world and characters to you. Just be patient and get past the parts where nothing of interest seems to happen. 7/10.
Updated 9.5 Months Ago
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Anastasya_senpai

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100%PC

63h Played
Exciting adventure full of confusion, sad moments, funny moments, hillarious jokes, unique NPCs that matter! Every NPC has its own personality and such. Meeting NPCs who gave you quest in chapters before, telling u "HEY YOU ARE THE ONE I'VE MET BACK THEN!" and yaddy yaddy yadda. It's just really good!

I had really good time during these 60h of this game. I loved every chapter. There was not a moment where I would be bored. I am glad I have finished this game and I cannot wait to continue Estelle and Joshua's adventure.

11/10 game
Updated 10 Months Ago
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MoonInvader

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85%PC

52h 5m Played
This was my first Trails. I purchased it about 7 years ago and started it back then. Played about 20 hours of it. I remember liking it, but I put it down for unknown reasons. About 6 years later, with the series getting talked about more and more, I picked it up again and finished it pretty quickly. I also purchased many other titles of the series in advance, just to have them and support this developer.

This game feels comforting to me.
It has a relatively compact world, but every city and region has its own character and is very detailed.
I love most of the characters. You get to know them very well as you have tons of dialogue for each of them. Which can also be a negative to some people. This game requires a lot of reading and is not really getting to the point quickly. The dialogue is very well done from a localization standpoint, but if you want to understand everything, you have to read a lot. I like reading, but I think people should know this beforehand.
This being a setup game for later titles, the story is a slow burner. This is ok, because most of this game is world building, which is important to establish your world in an RPG. And it is expertly done, [I][because/I] they take their time with it

The gameplay is fun, but was complicated for me.
You have lots and lots of options tinkering with the orbments and you also have an integrated guide book for every spell etc. you can get, which is very helpful.
Yet it can be very tedious to grind out these gems and look for the best combinations. I think this game is great for people that like to min-max, because with all the different characters and combinations there is a lot to mess around with.
For me it was a little but too much in terms of building the characters but the combat system itself is very fun to me.
The game can also be very challenging if you don't find weak spots of the enemies. I died a lot, but it's no problem because you can just re-do the fights right away. Since this is a tactical combat system, thinking about every action is key. Changing your strategy (and/or party/orbment-setup) can make impossible fights become a piece of cake.
The side quests are alright, every single one has a little story behind it and by doing enough of them you can rank up in the guild and get stuff for it. I did about 80% of them. There's a lot of backtracking,but that's ok for me.

Graphically, it's very charming. It's almost like HD-2D.
The game feels very quick to play. Not only because of the speed-up (thank god for this feature), but all the menus and button presses feel fast.

Overall, this got me hooked on the series, and while there it is a bit rough around the edges, it was a very enjoyable experience, both gameplay- and story-wise.
Updated 10 Months Ago
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MattDemers

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70%PC

44h 27m Progress
Really good writing. It's obvious a lot of time was spent making sure that characters and the world felt real. However, I can tell that this will be difficult for a lot of people to play who have it on a "to do" list, because I wouldn't say it's as engaging as a lot of other mainstream RPGs. This was my first Falcom title, and I think I didn't give as much time as I could to engaging with the system, as I really just kind of wanted "to be through it." That's maybe my fault, but it speaks to the ecosystem that a lot of people are going to be playing it in these days.
Updated 10.5 Months Ago
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Zonfire

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70%PC

58h 20m Played
It had its moments. Being able to speed through combat and around maps mae it more tolerable. Story was ok.
Updated 11 Months Ago
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Nowheree

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90%PC

Great Game
Updated 11 Months Ago
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nikoster

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80%PlayStation Portable

37h 7m Played
One of the best jrpgs I've played so far
Updated 11 Months Ago
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NN010

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80%PC

45h 19m Played
First off, the gameplay. The combat is a middle ground between traditional turn-based JRPGs & strategy RPGs like Fire Emblem. Like Fire Emblem, Trails in the Sky uses a grid system which controls where your characters can move. But like a traditional turn-based JRPG, you have an overworld and are teleported to a separate dimension for battles (at least that’s how it feels). I will say that, as someone who hasn’t played many turn-based JRPGs & didn’t enjoy a more traditional one like Dragon Quest XI, I actually did enjoy this battle system at times. I say at times because random encounters with standard monsters got old after a while.

The story on the other hand is pretty good & has plenty of charm. It starts out as a pretty low-stakes affair, with Estelle & Joshua travelling from one city to another, being contracted to deal with whatever local crisis the citizens are dealing with and getting the assistance of a colourful cast of characters along the way. But as they get closer & closer to their goal of becoming senior Bracers, the stakes get higher & higher, building towards a heart-breaking cliffhanger ending that will leave you eager to start Second Chapter (the game’s direct sequel) but nevertheless wraps up most of the game’s overarching plotlines.

The amazing thing is that, even though this game & Second Chapter were supposed to be a single game, but got split into two games to make its targeted release date, it feels like this story was always meant to be a two-parter! Either that’s a testament to how good of an idea the two-parter angle was or Falcom did an excellent job making the split work. Either way, multi-game arcs are seemingly the standard going forward, so it’ll be interesting to see if I feel the same way about the Crossbell & Cold Steel arcs. It’s definitely a very JRPG trope-heavy plot, but that’s not a bad thing so long as the plot itself is engaging, which this one is.

As for the technical aspects, the visuals hold up pretty well for an almost 20-year-old game (perhaps this is due to the 2D sprite art used for the characters just inherently aging better than 3D rendering), although the environments (which do seem to be rendered in 3D) haven’t aged as gracefully, but still fare better than most games from this time period that aimed for a more realistic art-style. And the music! Oh, boy is the music great! Created in-house by Falcom’s Sound Team jdk, the OST of Trails in the Sky is full of bangers & I’ve already added quite a few of them to my liked songs on Spotify!

Conclusion Despite it’s age, Trails in the Sky is a pretty good RPG with a fun & captivating story that balances telling a self-contained story & kicking off the ongoing narrative that defines the Trails series to this day, paired with gameplay that, while far from perfect, estabilshes a decent foundation to build on in future games. I just hope that the rest of the saga can at least live up to the standard this opening chapter has set in my mind…

Ratings

Creative score (story, gameplay, voice acting, art direction): 8/10

Technical score (graphics, audio, performance)): 7.5/10

Business Practices score: 8/10 (Nothing egregiously bad, but Falcom’s hesitation regarding releasing the PC version in the West when it was clear that the PSP’s struggles here were a key contributor to the initial release failing commercially does knock off a few points, but I’ll save the details of that for when I finish & review Second Chapter)

Overall score (my thoughts on a game’s overall quality, does not consider the business practices unless they are detrimental to the experience): 8.5/10
Updated 11 Months Ago
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NecoArc

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80%PlayStation Vita

34h Played
one of my favorite jrpgs franchises
Updated 1 Year Ago
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Palipilino

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55%PC

49h 24m Played
When determining the difference between an RPG and a JRPG, many people will tell you that a JRPG—aside from being generally developed in Japan—is usually more character or story focused, as opposed to being more player focused. As you'd expect, these types of games are quite popular in the East, but there are, of course, some series that have made the jump across the Pacific and became popularized in the West as well. Final Fantasy, Dragon Quest, and Persona are all well known by most gaming fans, and everyone who knows what video games are is aware of Pokemon in some capacity. Below this pantheon of mainstream titles, though, are the slightly more niche titles—not obscure by any stretch of the imagination, but games that you'd have to have a stronger interest in RPGs to be aware of. A few potential examples would be the Tales series, the Mana games, and, of course, the Trails games. Beginning life on old school Japanese computers, The Legend of Heroes would see six releases between the late 80s and 90s before it adapted the name it's more commonly known as today. And the game to begin that trend (and, indeed, the game many recommend for players wanting to get into the series) was 2004's Trails in the Sky.

Now, anyone looking to get into the Trails series has likely encountered a word of warning about its rather relaxed pace; these games are characterized as text-heavy adventures with a narrative that prefers to take its time. For Sky, at least, that's a blessing and a curse. Let's start with the positives; this is, by all accounts, a delightfully charming game, especially on first impression. Its mixture of simple, cute graphics and its small town, laid-back beginning are the perfect start for what would seemingly become a cozy adventure. Characters generally are enjoyable, and while you'll have to suffer through some typical mid-2000s anime-esque dialogue every so often, it's generally charming enough, and you easily get a grip on the main characters. The music is good, controls and UI are simple, and it has a nostalgic quality to it that will enthrall even first-time players. Throughout the first chapter or two, Sky is in a perfect position to deliver a great game.

The issue, as you've probably guessed, is that the narrative moves at a snail's pace, dragging on far too long than the game has content to justify. The episodic nature of the game doesn't help in this regard. Each chapter functions more or less as a reset of not just the character roster but the narrative stakes as well. You'll end up gaining new partners each chapter, and while these side characters do add a lot of unique interactions, they hardly have time for development, and those that aren't outright comical end up feeling a bit generic. But the game experiences a far bigger robbery of its agency because of how the story transitions between chapters; generally, the chapter will end with a boss fight, where, after being defeated, your enemies will miraculously escape. When this happens several times in a row, it can feel like you've played hours and hours only to end up back at square one. It's a trope that, when used poorly, only serves to make games feel longer and more drawn out—a task that Sky does not need help achieving.

Normally with an RPG, a comment on the gameplay (which usually means the combat) would have made an appearance sooner, but it's appropriate for this game that it's almost an afterthought. You spend a relatively low amount of time in combat, which makes sense with its rather limited applications. Still, for a somewhat simple system, its implication is quite good. The lack of grinding in this game is appreciated, and the turbo feature (Aidios bless it) makes short work of any standard combat encounter. In fact, the turbo feature can be thanked for keeping this game interesting as it is for so long; the main gameplay of this game is walking around and talking to people, and you'll likely be using it liberally as you galavant across Liberl.

Trials in the Sky is a 3-part story, and many who've played the trilogy describe the first entry as a bit of a prologue—indeed, it and its sequel were originally planned to be one game, but concerns over total length ended up splitting them in half. Most will comment on its increasing agency towards the end and its set-up for its sequels. Trials games in general are also often praised for their sense of worldbuilding and interconnectedness. Sky SC is, in particular, acclaimed by many as one of the best Trails games. Perhaps it is. But its sequel's supposed strengths don't cover for the fact that this game is its own product and should be able to be enjoyed as such. As it is, Trails in the Sky shows you a charming game with a lot to love, which grinds you down with its poor pacing and weak narrative structure, only ever really compelling at the end. Even if its sequel's payoff is exceptional, the Sky saga's first chapter stumbles a bit coming out of the gate.
Updated 1 Year Ago
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Chumara

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60%PC

60h Played
Likeable characters but side characters get very little exposition and your party shifts around annoying frequently. The game has strange difficulty spikes but is never overly terrible. Orbment & gear system prevent much in the way of character customization, especially since each character more or less covers the same tech in their crafts. Story really picks up near the end, but the pace of the story for most of the game is very slow.
Updated 1 Year Ago
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LupusCoffee

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85%PC

92h Played
Cute af, cool as hell, mysterious, slice of life-ish story. Its the main attraction of the game. Goated shit.

Amazing and memorable music.

Fun and interesting, yet simple battle system. In general has a nice mix between story and Gameplay.

Art is actually kinda cute and charming.

The only gripe I have is the Gameplay and Game design at soooome points are very repetitive.
Updated 1 Year Ago
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wtfsaneric

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85%PC

54h Played
After playing Cold Steel 1, I wanted to play from the beginning. Love the story/lore. Start of new chapters can feel a bit slow, the pacing of doing side quests can also feel a bit off, but I think that's a staple of Trails games.
Updated 1 Year Ago
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Conzathe

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85%PC

Great story, cool combat, pretty well written characters and quests. Only complaint is that there is very little to interact with in the world.

Excellent ending. Get the second chapter ready before you finish the first.
Updated 1 Year Ago
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Fokko

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85%PC

37h 6m Played
Great story, characters and world building!! Unluckily it was a bit slow for me and gameplay is kind of outdated, but I still enjoyed the overall experience, mostly that cliffhanger ending!! Made me really want to continue playing this trilogy.
85%
Updated 1 Year Ago
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Bostontex24

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80%PC

87h 13m Played
Really good game. Fun turn based action, a lot of interesting characters and a solid story that helped introduce me to the first entry into the expansive world of "The Legend of Heroes" franchise. Now onto "Second Chapter" and to continue my long journey across the continent of Zemuria.
Updated 1 Year Ago
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MasterAnf101

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80%PC

2h 1m Progress
I personally started with Cold Steel and played all the way to Cold Steel III and fell in love with this franchose. I realised I needed to go back and now that the Crossbell duology is all available westward I've truly began my journey from the beginning. And after finishing FC, I can definitely see the same hype people had back then: the characters, the worldbuilding and most of all the setup for the overall story arc has been slow but worth the wait now that I've began my journey with SC.

Gameplay-wise and graphics-wise it definitely holds up but those missables are ruthless and I ended up missing out on heaps in the end including side-quests after being trapped into a story segment. Other than that Sky FC is a solid experience that sets up so much and rewards you for your patience with it (something I've learned with CS1 going into CS2), let me tell ya...that cliffhanger is diabolical, if you finished FC then you are not done yet and will need to play SC immediately. That is what I'm currently doing now and I am having as much of a blast!
Updated 1 Year Ago
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Riuy

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95%PlayStation Vita

Un jeu que je ne m'attendais pas à autant aimer.
Je savais qu'il avait bonne presse mais l'aventure de Joshua et Estelle restera avec moi. Un jeu excellent de bout en bout, des personnages charismatique qui renouvelle l'aventure à chaque chapitre, jusqu'au dénouement final qui prend aux tripes et nous donne envie de lancer la suite.
Updated 1 Year Ago
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Tidus755

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100%PC

48h Played
Slow to start, but it's an absolute masterpiece. Looking forward to the dozen other games from the series.
Updated 1 Year Ago
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pls_ignore

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90%PC

43h 10m Played
The first game being the first, the story is a bit slow paced at times and the combat system could use some refinement. But overall the story was captivating and the game was overall very enjoyable. Beautiful soundtrack and characters
Updated 1 Year Ago
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DghostX

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100%PC

60h Played
it was a heck of a ride!!
Updated 1 Year Ago
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TheQuillWarrior

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40%PlayStation Portable

5h 38m Progress
I'm sorry, but I just found this game to be too bland and boring to go on. Life's too short to be trying to finish games like this.

It's a shame. Trails in the Sky has elements I like from some of my favourite RPGs like Grandia and Skies of Arcadia, but those games have charm, wit, presentation and adventurous scope that make them stand out really well.

Trails in the Sky... is just a really boring, plain JRPG. Great music, but nonetheless disappointing.
Updated 1 Year Ago
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Crystar500

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80%PC

I finally took the plunge after much prodding from my friend and even being gifted this game as a gift. And yeah, I enjoyed it. Trails in the Sky has an interesting world, where unlike a lot of JRPGs, tends to stray into the realm of modernization in a sense - most comparable to Final Fantasy VII or VIII. In fact, the game takes a lot of Final Fantasy VII influence even down to the Quartz system, which I found fun to use. While the grid-based combat made me raise an eyebrow at first with skepticism, I still found myself enjoying it in the end. Gameplay-wise, I don't think Trails in the Sky does anything wrong for the most part.

My minor nitpick with the gameplay is that the constant carousel of companions through the game's different chapters derails the pacing a bit, and it makes Estelle's role in the party feel... off. While Joshua is clearly a Fighter or Time Mage in the way Tidus in FFX is, it's not really clear what Estelle is since you kinda need her to do everything. And that's due to the fact that Estelle and Joshua are alone a lot and when you do get a companion, Estelle's role becomes more defined. But when companions come and go so often, it gets tiring to rearrange Estelle's kit and go "okay, now she's a Support" or "okay, now's she a damage dealer", or etc. I'm nitpicking here but I found that to be a flaw in the game design.

The story and dialogue are where Trails lacks a bit. The characters themselves are good. I refrain from saying great, but they are good and I like them. The story is predictable a lot of the time, but that doesn't make it bad. It's just... not anything you haven't seen before.

The dialogue is what derails Trails and stands out as its fatal flaw. There is an entire encyclopedia volume set of dialogue in this game and it turns the pacing of it into a trainwreck. For a game with only 5 chapters, the game feels like it has 10, and the 46 hours I have reflect that. Even with Turbo mode on, the game constantly felt like it was dragging, and my thumb was begging for death by the end of it. A lot of the dialogue isn't even good. It's fine, but some of it feels unnecessary. Some things feel over-explained and the game really could've used a passover to cut all of that down. I think a good few hours could've been reduced from the game's playtime if there wasn't so much of a desire by the developers to pile on lore, characterization, and more.

And I get some of that is needed. This is the first game in a huge universe. It's a foundation game. But it's too much is what I'm trying to say and hurts the game's replyability. A similar comparison would be Pokemon Sun and Moon. Both SM and Trails in the Sky are great JRPGs with what would be a ton of replay value... but do you really wanna sit through all of that dialogue and exposition again?

So that gave me the conundrum where I wasn't sure how to rate Trails. Because I actually really enjoyed playing it, I love its world, I like its characters... but it drags its feet so hard. And I just can't ignore that, and I have to dock points for it. I was hoping the finale would be able to negate those docked points a bit, and it did, but a lackluster final dungeon and boss, plus a really random-feeling lore dump for Joshua right at the end doesn't help. However, I think it still is a great JRPG despite those flaws.

A very flawed JRPG, we'll say, and leave it at that.

Score: 84
Updated 1 Year Ago
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ObliviousGuy32

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80%PlayStation Portable

84h 56m Played
Very charming. Amazing ending sequence. It introduced me into the world of Trails. A fantastic RPG franchise that has marked its way into my life. Worthwhile adventure.

• Story: 2/3
• Art Direction & World-building: 3/3
• Gameplay: 1/2
• OST: 2/2

Final Score: 8/10
Updated 1 Year Ago
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Rengeki

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90%PC

38h 22m Played
Hoooooo boy this game was... amazing. I love Estelle and Joshua. I love Schera and Olivier, Agate and Kloe, Tita and Zin.

Combat was fun and stressful. The final boss was not that difficult, especially with Stone Wall cheese, but nerve-wracking regardless.

Story was... when it's good it's AMAZING. When it's not good, it draaags. I get that it's a prologue to Sky and so it's all about world building, learning about characters and their motivations. But it just felt like villain of the week :(. I understand why, but maaaan it was a slog getting to the end.

But I did enjoy it nonetheless. The ending was brutal and I will cry every time I hear whereabouts of light. God that was so sad.
Updated 1 Year Ago
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codename2501

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80%PlayStation Portable

107h 18m Played
Very nice game, music is a bit tidious after couple of hours.
Updated 1 Year Ago
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Rnwar

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90%PC

80h Progress
Spent most of the game in menus or dialogue scenes and still loved it. It really comes down to the characters and world building.
Updated 1 Year Ago
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Private

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60%PlayStation Vita

40h Played
6 it's already too much for a mere prologue.
The game itself it's soporific with way too long dialogue
Updated 1.5 Years Ago
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Ivanovski

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80%PC

93h 32m Played
One way to describe Legend of Heroes: Trails in the Sky is the "Bethesda Games" equivalent of JRPGs. While it doesn't shine particularly in dialogue or combat, its strength lies in stellar worldbuilding and meticulously crafted quest narratives, which serve as the game's major draw. The deliberate slow pacing aligns with its story-focused and dialogue-heavy nature. Protagonists Estelle and Joshua, especially the latter, are endearing characters. Estelle's initial antics may veer into the typical "Tsundere" trope, but rumors promise character growth in the sequel. Trails in the Sky FC proves to be an enjoyable JRPG, with a surprising double combo cliffhanger twist at the end that genuinely caught me off guard.
Updated 1.5 Years Ago
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Whityreviewer

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90%PC

42h 30m Played
Updated: Beaten, really enjoyed it. Sticking with my 9 out of 10.

Currently Playing: Excellent so far. Much stronger cast than Cold Steel series so far, fast and solid gameplay while not amazing works well. Little too much backtracking sadly but the dialogue is a lot less exposition and a lot more fun. A very good game, even amazing, that might be one of the best if not the best in the series so far.
Updated 1.5 Years Ago
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