Dark Deity
- 21 Playing
- 1.6K Backlogs
- 5 Replays
- 3.2% Retired
- 66% Rating
- 121 Beat
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warder57

75%Nintendo Switch
27h 30m Played
Could definitely use some quality of life improvements and bug fixes. But despite that, it’s a fun game. If the sequel provides a cleaner experience I might try it, but ultimately I'd prefer Fire Emblem given the chance.Updated 2.5 Weeks Ago
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Private

75%PC
36h 37m Progress
A spiritual successor to Fire Emblem with a focus on class builds and tactical depth. The sprites and combat animations are well-crafted, and the variety of units makes experimenting fun. However, the presentation is bland overall, with static dialogue scenes and limited environmental flair. The story and cast are serviceable but forgettable, never reaching the emotional highs of its inspirations.Updated 1 Month Ago
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Private

60%PC
6h 34m Progress
The dialogue seems fine, but I take issue with something else.Basically, every time you fight, it’s against a lot of enemies scattered across a big map, and there’s nothing else to do in the game, so you get burned out really quickly.
I wish there were some way to break up the pace between battles, or that the battles themselves were smaller and more focused.
Specifically on Switch, the UI elements and text are TOO SMALL!
Additionally, a nitpick: every character faces to the right by default—even during cutscenes where they’re supposed to be talking to each other. Instead of facing one another, they all just face right for some reason. This seems like a really easy thing to patch in...
Updated 4 Months Ago
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restlessgamer

80%Linux
34h 46m Played
Dark Deity is a competently done tactics game with nice artwork, likable characters, and a reasonable but utterly conventional plot. It has no optional content—no secret levels, no replays of completed stages, no side quests—which means the difficulty is what it is; you can't grind to make the game any easier. Fortunately, in most of the scenarios, it isn't difficult (on normal mode) to avoid losing team members if you exercise tactical care, especially since the game generously shows the outcome (modulo critical hits, which are random) of any considered action during your turn. Even though Dark Deity is not really exceptional in any way, I enjoyed it very much, and if you love tactics games, you probably will too.Updated 5.5 Months Ago
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Astropath

65%PC
35h 55m Played
It was a decent game, but I'm not 100% enjoying the experience. There are so many bugs, but the game is still playable throughout, and playing it with a controller is janky as hell.Updated 5.5 Months Ago
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bhscjhdvds

65%PC
26h 9m Played
Good gameplay, but the story kinda lost me there, a bit uninteresting.Updated 6 Months Ago
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swirrlix

80%Nintendo Switch
Before anything, I have to get the obvious out of the way: this game is buggy. Crazy buggy. Like I encountered multiple bugs per chapter. However, most are very very minor and don’t get in the way of enjoyment, but I did encounter some bigger bugs a few times that made me reset my game. So yes, if that’s a huge problem for you, don’t bother with this game. However, again most of the bugs are very minor and I think there’s some good here too.All that out of the way let’s talk about what I think this game does right. The story is very charming. I love the cast of characters, and I love that all of the cast gets to participate in the main story. It’s cool that party members aren’t benched after their recruitment dialogue and actually get to be active in the story even if you aren’t using them, it makes the whole cast feel more fleshed out and interesting. I love the found family dynamics of the cast as well. I also love the weapon upgrade mechanics, and that class promotion has a lot of different options that all feel fun to use and distinctly different from each other. The combat sprites are cute and very clearly capture that GBA Fire Emblem feel they were clearly inspired by. I love the wide variety of passives that characters come with and gain for being in different classes as well. I think characters losing stats when they fall in battle is a good middle ground between Perma-death and having no stakes at all. I also like that all of the classes have different actions they can take in battle in addition to just attacking and waiting. I also love the addition of LGBT characters, love to see representation wherever I can get it when it feels so few and far between sometimes, so I commend the creators for including what they can.
There are things that could’ve still been done better. I think it lacks some of the polish that Fire Emblem has; the menus feel clunky, the obvious bugs, and a lack of tutorials make some of the mechanics make no sense, like the weapon effectiveness and armor type systems (although I didn’t seem to need to understand it to get though the game, although I probably would need to look into it if I were to try higher difficulty playthroughs)
Overall i think this game has a lot of potential if you’re willing to look past the rough exterior and bugs. I’m excited to try the second one to see how the developers improve upon this. The characters and story are very well done and I think that charm will shine through if you give it a chance.
PS, my favorite character is Sloane, I just wanted to include that in here somewhere, I loved her arc in the story, and her bond conversations were great.
Updated 6 Months Ago
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Massenmord

75%PC
47h 30m Played
A very simple, yet cute Fire Emblem clone. Key FE features are there: tactic battles alternate with dialog-based relationship building, a rich class system and MANY playable characters. This abundance is a weaker part of the game, as the plot is not written well enough to kindle an interest to each character's story and personality. There's also no such a thing as permanent death in Dark Deity, which simplifies the game, but equales the character's life to zero.
The most enojoyable part of the game is combat, which is simple, yet exciting. Combat part can also boast on beautiful 16-bit attack animation, which the best graphical solution of DD.
All in all, that was a nice experience, though in general just a cheaper clone of classic FE games. If DD2 has a better plot, I will definetily give it a chance as well.
Updated 1.5 Years Ago
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Healm

60%Nintendo Switch
16h 40m Played
A 6/7H 0/1
S 1/2
-1 Trop de bug
Updated 1.5 Years Ago
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PrismaticOwl

75%Nintendo Switch
30h 50m Played
A decent indie SRPG with an extensive class & equipment systemUpdated 2 Years Ago
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Private

60%PC
38h 52m Progress
Fire Emblem clone but really enjoyable. There are certain bugs, though, and the large roster of characters also works against the game.Updated 2 Years Ago
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Muuhiro

65%PC
28h Played
better than fire emblem awakening in some aspected.Updated 2 Years Ago
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MagicCactus8732

70%PC
28h 30m Played
Fun Fire Emblem-like game, a little rough around the edges. A month after release it's pretty buggy, but I'm sure that'll improve with updates. I like the weapon upgrade and promotion systems, and think characters losing stats when they fall is a good middle ground between permadeath and returning unharmed. The cast is about double the max number you can deploy but the requires you to commit to a team, meaning most new units either go straight to the bench or are given an obligatory level or two to tryout. This is good for replayability, but comes at the expense of your first playthrough. Not a masterpiece, but worth checking out.Updated 4 Years Ago